Physics Simulator - Mobile (Finished)
Welcome to the better, still no-good mobile simulator.
This is the final project. Version 1.0. No more updates coming soon, unless there is a physics or mobile breaking bug. Most of the time was spent actually planning the entire thing out. Very wow.
Wind simulation is still a thing, but it blows waaaaay too weak for the beams to rotate the way the mobiles in the superlab rotate. Sorry, but the wind feature was a side feature, and thus not meant to be high quality nor balanced.
There is a bug where decimal numbers would be wonky from the ten-thousandths onward. The actual numbers correspond to the design sheet.
For an explanation of some of the scripting (probably a Mr. Becker thing, you don't have to show him), please visit: https://docs.google.com/document/d/1e6tnYFyLrkgNHeEWUyTLFjupNdlYiz0HlixVzFkYMWQ/...
CONTROLS
- Static Mode: Click on the input fields to change the masses of objects onscreen. Click 'Reset Simulation' to ... I think you know this one. Press 'G' to toggle the wind (defaulted of off).
- Free-Roam Mode: WASD to move around, Right-mouse + drag to pan the camera. hold the Shift key to move faster. Moved to this mode because First-Person had some problems. If you look really closely, you can see
the numerous hours wasted on getting art assets into this projectthe original prototype mobile. - PRESS 'F' TO SWAP BETWEEN MODES!
Status | Released |
Category | Other |
Platforms | HTML5 |
Author | PhysicsNotIncluded |
Made with | Unity |
Tags | nothing-short-of-ordinary |
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