Welcome to the better, still no-good mobile simulator.

This is the final project. Version 1.0. No more updates coming soon, unless there is a physics or mobile breaking bug. Most of the time was spent actually planning the entire thing out. Very wow.

Wind simulation is still a thing, but it blows waaaaay too weak for the beams to rotate the way the mobiles in the superlab rotate. Sorry, but the wind feature was a side feature, and thus not meant to be high quality nor balanced.

There is a bug where decimal numbers would be wonky from the ten-thousandths onward. The actual numbers correspond to the design sheet.

For an explanation of some of the scripting (probably a Mr. Becker thing, you don't have to show him), please visit: https://docs.google.com/document/d/1e6tnYFyLrkgNHeEWUyTLFjupNdlYiz0HlixVzFkYMWQ/...

CONTROLS

  • Static Mode: Click on the input fields to change the masses of objects onscreen. Click 'Reset Simulation' to ... I think you know this one. Press 'G' to toggle the wind (defaulted of off).
  • Free-Roam Mode: WASD to move around, Right-mouse + drag to pan the camera. hold the Shift key to move faster. Moved to this mode because First-Person had some problems. If you look really closely, you can see the numerous hours wasted on getting art assets into this project the original prototype mobile.
  • PRESS 'F' TO SWAP BETWEEN MODES!

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